Service
Apps built for the device in someone's hand
iOS and Android work for companies whose product leaves the desk — used on a patchy connection, on a three-year-old handset, under the eye of a store reviewer. We build the app and own the release process around it.
The Problem
Where mobile projects quietly fail
Mobile punishes decisions the web forgives. A platform picked by habit, an assumption about connectivity, an update nobody owns — each one surfaces months later, in a crash report or a rejection notice.
- 01
Cross-platform chosen by default
The framework is picked before anyone asks what the app actually does. Then the one feature that needed real platform access — background location, custom camera work — arrives as a bridge nobody wants to maintain.
- 02
Built for full bars
Every screen assumes the network is there. The app gets demoed in an office and used in a lift or on a rural road, where a spinner becomes the whole experience and the last edit is gone.
- 03
Every update is an event
Signing certificates live on one laptop, the store listing was written once and never revisited, and rejections arrive as a surprise. Fixes queue behind whoever has time to run the build.
The Approach
Settle the hard questions early
The platform question gets answered against what the app has to do, not a preference. Everything after that assumes weak signal, old hardware and a reviewer who has never seen your product.
- 01
The platform decision, in writing
Every feature that touches the device — cameras, background execution, secure storage, biometrics — goes on one list, and the call is made against it. If that means two native codebases, we say so rather than making the cheaper answer fit.
- 02
Offline as a design state
Local-first storage, a write queue and explicit conflict rules, so the app can say what has synced and what has not. Weak signal becomes a state the interface handles rather than a failure it hides.
- 03
Shipping on rails
Builds, signing and version numbers come out of a pipeline, not a memory of what was done last time. Platform review guidelines get read while a feature is being scoped, not after it comes back rejected.
Capabilities
What we build
One team across both platforms, the backend the app talks to, and the release machinery in between — so nothing lands in the gap between vendors.
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Native iOS and Android
Swift and Kotlin where the app leans on the platform: sensors and hardware access, widgets, extensions, and the performance envelope a shared runtime cannot reach.
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Cross-platform builds
React Native or Flutter when the feature set genuinely allows one codebase, with native modules written properly for the few parts that do not fit.
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Offline tolerance and sync
Field apps for crews and drivers who spend hours outside coverage: reference data cached on the device, jobs captured and queued, and a plain indicator of what has reached the office.
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Push and permissions
Notifications wired to real events rather than campaigns, with each permission asked for at the point it makes sense and a usable path for people who decline it.
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Store release and distribution
App Store and Play submissions, internal and beta tracks, staged rollouts, privacy declarations and the paperwork that keeps a build moving through review.
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Fragmentation and QA
Testing on the OS versions, screen sizes and network conditions your audience actually has, with VoiceOver and TalkBack passes included, so defects surface in our hands rather than in the store reviews.
Technologies
Tools we reach for
Chosen for the app in front of us and for whoever maintains it afterwards — nothing exotic that leaves you with a codebase only we can open.
iOS
Android
Cross-platform
Services and delivery
How we work
Brief to store listing
- Step 01
Device brief
Who carries the device, in what conditions, and how long they go between connections. Gloves, sunlight, battery and shared handsets shape the interface as much as the requirements document does.
- Step 02
Platform decision
Native, cross-platform or a mix, with the reasoning recorded: which features forced the call, what it costs to maintain, and what would make us revisit it later.
- Step 03
One journey, end to end
A single real workflow built through to the backend on physical hardware, sync and push included, so the difficult parts are proven before the rest of the screens exist.
- Step 04
Store readiness
Disclosures, screenshots, listing copy and reviewer notes drafted while the build is still in progress, with an internal test track running long before submission day.
- Step 05
Rollout and iteration
Release to a slice of users first, with crash and performance monitoring live from day one, and an update cadence agreed up front so the next fix is a routine build rather than a small project.
Tell us what the app must do
Send the feature list, where the app gets used and the constraints you are working under. You will get the platform call, the reasoning behind it, and a straight answer on where the risk sits.